A pre-release analysis of the new Kamen Rider game’s mechanics.
[01/02/2018 EDIT: I misread this game’s quality hard. It was clearly rushed. Still, this article has some merit, as it rounds up some solid game design ideas… that weren’t all fully realized in the final game. Oh well. Fingers crossed for My Hero Academia!]
A few months ago, I started watching a Japanese live-action show called “Kamen Rider”.
In case this article’s existence wasn’t a dead giveaway, I fell in love with it.
It seemed like I’d entered the Kamen Rider fandom at the right time too, as not only did the current seasons turn out to be great, but an arena fighter for the series was announced right after the last concluded. If you’re up to date on this blog, you may know that I kiiiiinda’ like that genre.
Continue reading “Kamen Rider: Climax Fighters Looks Like a Thesis on Arena Fighters”
Also, there’s some analysis of the differences between the new Dissidia and the old ones, I guess.
Dissidia Final Fantasy is my favourite video game of all time. Continue reading “Time To Gush About Dissidia For A While”
One of these heads is not like the others. Can you tell which? I’ll reveal the answer later…
This blog about button bashers hasn’t featured any articles on them thus far. Time to change that, and vent a little on an annoying almost-but-not-quite non-issue while I’m at it.
Oh, but before we get going… have you read my new definition of what a “button basher” is on the Home page? You’d better, as doing so will help you understand this article a lot more! Continue reading “The King of Graphics”
The sun rises on the newest Pokémon games.
The first significant amount of news for the seventh generation of Pokémon games has been released. A trailer and a press release occurred on May 10th 2016, giving some details about the games, the three new starter Pokémon, and a glimpse at the two new legendary Pokémon that adorn the covers of each game. Pokémon Sun and Pokémon Moon will release for the Nintendo 3DS on November 18th in North America, Japan, Australia, South Korea, Hong Kong, and Taiwan. It will release in Europe on November 23rd. Understanding why this is significant requires knowing some of the series’ history. Continue reading “Dawn of a New Pokémon Generation”
Two similar games, two trailers, and two wildly different reactions to them.
In the past couple of weeks, two titles from two of the most successful western first-person shooter franchises were announced. Call of Duty: Infinite Warfare (with an HD remaster of Call of Duty 4: Modern Warfare included in certain special editions) and Battlefield 1 (as in, Battlefield in a World War 1 setting, not a remake of the original Battlefield 1942) were announced within four days of one another, on May 2nd and May 6th, respectively. Call of Duty, published by Activision, is one of the most successful video game franchises there is. Call of Duty games have topped the year-end sales charts for each year since 2009 (except for 2013, in which Grand Theft Auto V sold more). Infinite Warfare is going to take place in the far future, where space travel has become possible. Battlefield was Electronic Arts’ (EA) response to it, and it has gradually built itself up as CoD’s rival. Both franchises sold a comfortable 1 or 2 million copies worth of their first few entries, but CoD really took off in 2007 with CoD 4: Modern Warfare. The Modern Warfare trilogy remains the most lucrative set of CoD games, and older fans consider them to be the best. Battlefield’s sales numbers started moving up after 2007 as well, but it took until Battlefield 3’s launch in 2011 for the series to finally replicate modern “Call of Duty numbers”. It shouldn’t come as too much of a surprise that the two franchises are actively competing against one another, with arguments between fans raging constantly online. Battlefield developer, Dice, and its publisher, EA, have both encouraged the debates themselves by taking shots at CoD. Sides have been taken, and if you are not for one side, then you are against it. Continue reading “Call of Duty Vs. Battlefield: Reacting to Reactions”