Hello. I’m Liam, the creator of this site. I go by rougemephilesclone in the comments. I’m a Canadian gamer and writer. While I haven’t partaken in my gaming hobby regularly for quite some time, I am still passionate about it, and I am more than happy to talk about it. This blog was made to facilitate that, and to motivate me to both play and write more than I have been. Let’s have a good, clean time.  Remember:  mashing always results in something coming out, and sometimes it’s exactly what you need.

Understanding how the articles on this site are sorted (outside of the usual tags, which you can search for in the search bar) involves knowing what my definition of a “button basher” is.  My personal definition of button bashers are any games in the action/hack and slash, beat em’ up/brawler, or fighting genres.  Beat em’ ups are games that focus on a player fighting a large number of enemies, often in several levels/stages/boards.  Famous old beat em’ ups include Double Dragon, Final Fight, River City Ransom, and Streets of Rage.  The genre, in its purer classic form, is not very wide spread today.  Instead, they have evolved into general action games.  These can take a number of different forms, but often follow the same basic guidelines as classic beat em’ ups.  Famous hack and slash series include God of War, Devil May Cry, Bayonetta, and the modern Ninja Gaiden games.  Fighting games evolved from a certain strain of old beat em’ up, taking the form of (usually) one-on-one competitive games.  There is a strong human player vs. human player element in this genre, whereas in beat em’ ups, human players are almost always only able to fight AI-controlled enemies.  Blocking, counter-attacking, and special controller inputs (like quarter circles, half circles, or full circles on the control stick/d-pad) are much more prominent in fighting games than in beat em’ ups, but they have become more common as the years have gone on.  Famous fighting game franchises include Street Fighter, The King of Fighters, Tekken, Soulcalibur, and to a hotly debated extent, Super Smash Bros.

These games all play host to environments that allow new players to interact with them through random, skill-less button presses, or “mashing” (in this case, “bashing”).  Doing this usually doesn’t produce any worthwhile results, but the games tend to have levels of input complexity and mechanical depth high enough to produce confusion in inexperienced players, resulting in frantic mashing as part of an attempt to make any progress in the game at all.