[01/02/2018 EDIT: I misread this game’s quality hard. It was clearly rushed. Still, this article has some merit, as it rounds up some solid game design ideas… that weren’t all fully realized in the final game. Oh well. Fingers crossed for My Hero Academia!]
A few months ago, I started watching a Japanese live-action show called “Kamen Rider”.
In case this article’s existence wasn’t a dead giveaway, I fell in love with it.
It seemed like I’d entered the Kamen Rider fandom at the right time too, as not only did the current seasons turn out to be great, but an arena fighter for the series was announced right after the last concluded. If you’re up to date on this blog, you may know that I kiiiiinda’ like that genre.